Arc Development:Pokesona

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This is a development tracking page for the Pokesona Arc proposal.

Arc Design

(Is it intended to be a full arc? Side arc? What, and how, will run parallel to it?)

Arc Brief

A Legendary - most likely one of the Lake Trio - asks a group of J-Team members to help deal with what seems to be a minor problem - an entity that it locked away in the Collective Unconsciousness (the CU from now on) a VERY long time ago has broken out of its "cage". Fortunately, the entity is weak after breaking out, so there is no reason to get the Whole J-Team involved in the problem. The Legendary also has a secondary reason behind choosing to send the J-Team on this mission: "Personal issues left unaddressed in a large World-saving group like the J-Team tend to lead to problems down the line". So this quest that they give the group is also a way of minimizing problems that can affect the J-Team's effectiveness during times of crisis.

But the group will need help because battles can't be fought through conventional means in the CU. So the Legendary helps the group get to the Velvet Room, and get aide from the Room's inhabitants. To properly fight the entity properly in the CU, the group must use Personas and Pokesonas. The occupants of the Velvet Room agree to aide the group and give each member of the group a "Contractor Key" that will allow the holder to use the signature Portal Doors of the Velvet Room to travel in between the Physical Realm and the CU. Hence the Velvet Room will act a hub for the Pokesona Plot.

However, it eventually starts to become apparent -read, "literally right before the final stretch of the Plot"- that the entity is much stronger that the Legendary originally thought so the Group is forced to fight the Big Bad of the Pokesona Plot without the full J-Team to back them up.


Known Operational Details

Details from here are much more technical and are subjected to change. None of this should be taken as an official decision unless it is stated as such in the Discussion Thread!

Kinds of stuff that can be added:

  • Arc-specific rules
  • Battle rules (different engine, etc, and how does it interact with the RP)
  • Requirements for players (availability, NPCs, etc)
  • Planned (scrpited) battles or events
  • Expected timeframe to run the arc

More

  • Minor details of progress, or other stuff that could be discussed such as questions about specific rules or events, could be documented here, such as links to chatroom logs of relevant conversationa, etc.
  • There's also the Talk page for the article, in case anything more hard-coded needs to be discussed.