Arc Development:Pokesona
This is a development tracking page for the Pokesona Arc proposal.
Arc Design
(Is it intended to be a full arc? Side arc? What, and how, will run parallel to it?)
Arc Brief
A Legendary - most likely one of the Lake Trio - asks a group of J-Team members to help deal with what seems to be a minor problem - an entity that it locked away in the Collective Unconsciousness (the CU from now on) a VERY long time ago has broken out of its "cage". Fortunately, the entity is weak after breaking out, so there is no reason to get the Whole J-Team involved in the problem. The Legendary also has a secondary reason behind choosing to send the J-Team on this mission: "Personal issues left unaddressed in a large World-saving group like the J-Team tend to lead to problems down the line". So this quest that they give the group is also a way of minimizing problems that can affect the J-Team's effectiveness during times of crisis.
But the group will need help because battles can't be fought through conventional means in the CU. So the Legendary helps the group get to the Velvet Room, and get aide from the Room's inhabitants. To properly fight the entity properly in the CU, the group must use Personas and Pokesonas. The occupants of the Velvet Room agree to aide the group and give each member of the group a "Contractor Key" that will allow the holder to use the signature Portal Doors of the Velvet Room to travel in between the Physical Realm and the CU. Hence the Velvet Room will act a hub for the Pokesona Plot.
However, it eventually starts to become apparent -read, "literally right before the final stretch of the Plot"- that the entity is much stronger that the Legendary originally thought so the Group is forced to fight the Big Bad of the Pokesona Plot without the full J-Team to back them up.
Known Operational Details
Details from here are much more technical and are subjected to change. None of this should be taken as an official decision unless it is stated as such in the Discussion Thread!
Kinds of stuff that can be added:
- Arc-specific rules
- All transformations nullified while a PC is in the CU. As we're going with P4's theme of "Truth", all PCs will revert to their "original state" while in the CU. Please note that this doesn't mean that the CU removes transformations, it just negates the effects of a transformation.
- Starter Pokesonas will be assigned to the PCs by the those running the plot.
- No PC will have "The Power of the Wild Card", nor are they allowed to gain it. This for balance purposes as The Wild Card is a ridiculously broken ability.
- Due to none of the group being able to have the The Wild Card, once a PC gains their Persona or unique Pokesona, they lose the ability to use their Starter Pokesona and can no longer summon it.
- All transformations nullified while a PC is in the CU. As we're going with P4's theme of "Truth", all PCs will revert to their "original state" while in the CU. Please note that this doesn't mean that the CU removes transformations, it just negates the effects of a transformation.
- Battle rules (different engine, etc, and how does it interact with the RP)
- Bosses have the option of using a select set of using moves un available to the PCs.
- Twofer - Allows the Boss to use to moves per turn with no time penalty
- Spirit Drain - Influcts a PP limit on a PC's Pokesona's move, then drains PP from the target to refresh the Boss.
- Power Drain - Basically an Oblivion Wing-esque move that drains HP from a target to heal the user
- Other special moves and abilities can be discussed for gimmicks.
- Twofer - Allows the Boss to use to moves per turn with no time penalty
- Bosses have the option of using a select set of using moves un available to the PCs.
- Personas and Pokesonas can be defeated in two ways
- Damage the Persona or Pokesona enough to forcefully dismiss it. This method leaves the user severely weakened and possibly unconscious.
- Render a Persona's or Pokesona's user unconscious
- Damage the Persona or Pokesona enough to forcefully dismiss it. This method leaves the user severely weakened and possibly unconscious.
- Personas and Pokesonas can be defeated in two ways
- PCs are going to feel the pain and exhaustion their Persona or Pokesona feel, as well as receive a minor degree of physical feed back.
- The most Physical Feed a Persona or Pokesona can receive is some knock back and being restrained.
- A Persona or Pokesona user can NOT receive physical injury of any sort directly through the the link that they have with their Persona or Pokesona. With the only exception being it Played For Laughs or because of Rule Of Funny
- The most Physical Feed a Persona or Pokesona can receive is some knock back and being restrained.
- PCs are going to feel the pain and exhaustion their Persona or Pokesona feel, as well as receive a minor degree of physical feed back.
- All human and Pokemon PCs can be directly targeted by attacks.
- All human and Pokemon PCs can be directly targeted by attacks.
- Requirements for players (availability, NPCs, etc)
The following information MUST be documented and approved be a player can participate.
Information on the Three stages of a PC's Persona or unique Pokesona (Initial, Evolved, and Ultimate).
Information on a PC's Ultimate Persona's/ Ultamate Pokesona's signature move - Including Base Power, Accuracy, and additional effects.
Additionally, an outline of a PC's Berserked Shadow Self's abilities and strength level must be documented and approved before hand.
Everyone will need to write for their Character(s) Shadow Selves, the berserked Shadow Selves, and small battles leading up to that point.
Players must be prepared to to give feedback if asked. The second part of the plot will be run by Keys2tkingdom and the others helping him run the plot - and participants' input will be needed to make things go smoothly.
- Planned (scripted) battles or events:
- Pokesona Plot gets kicked off IRP
- Some of the J-Team is asked to help the Legendary fix a minor problem
- The each of the Group will be assigned a Starter Pokesona so they don't go into the UC unprepared.
- Except for Mendel, whose Persona will be unlocked form the beginning as he will act as a Mission Control while in the UC.
- Our PCs then get thrown into the Collective Unconsciousness
- Our PCs spend the rest of this Portion going through Dungeons and facing Shadows Selves and claiming their Personas and Pokesonas
- The Velvet Room will be accessible between boss fights to allow the group to exit the UC and return to the normal world.
- Next up our PCs undertake shorter, but harder to cross hurdles that Prompt their Persona's and Pokesonas' evolution.
- The group will fight and defeat the Big Bad's agents (although no one knows that at the moment).
- End Game starts which the Fog starts to enter the Real World in a very localized area.
- Reveals and Exposition happen to reveal the true Big Bag - Izanami
- Challenge Izanami and win an Epic Boss Battle.
- Our PCs beat down the BigBad to easily handled levels by [The Legendary that sent them on the journey] who shows up in time to slap the BigBad back into storage for another few thousand years and sets an alarm reminder to check on them every couple of centuries.
- (Possible) Participation prizes MIGHT be given out be for our PCs as they are sent home
- The End - what more do you want?
- Expected timeframe to run the arc
I'm Hoping for this to go no longer than three months, but that might be wishful thinking.
More
- Minor details of progress, or other stuff that could be discussed such as questions about specific rules or events, could be documented here, such as links to chatroom logs of relevant conversationa, etc.
- There's also the Talk page for the article, in case anything more hard-coded needs to be discussed.