Difference between revisions of "Arc Development:Pokesona"

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== Arc Brief ==
 
== Arc Brief ==
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A Legendary - most likely one of the Lake Trio - asks a group of J-Team members to help deal with what seems to be a minor problem - an entity that it locked away in the Collective Unconsciousness (the CU from now on) a VERY long time ago has broken out of its "cage". Fortunately, the entity is weak after breaking out, so there is no reason to get the Whole J-Team involved in the problem. The Legendary also has a secondary reason behind choosing to send the J-Team on this mission: "Personal issues left unaddressed in a large World-saving group like the J-Team tend to lead to problems down the line". So this quest that they give the group is also a way of minimizing problems that can affect the J-Team's effectiveness during times of crisis.
  
(What is the arc about, from an in-universe perspective?)
+
But the group will need help because battles can't be fought through conventional means in the CU. So the Legendary helps the group get to the Velvet Room, and get aide from the Room's inhabitants. To properly fight the entity properly in the CU, the group must use Personas and Pokesonas. The occupants of the Velvet Room agree to aide the group and give each member of the group a "Contractor Key" that will allow the holder to use the signature Portal Doors of the Velvet Room to travel in between the Physical Realm and the CU. Hence the Velvet Room will act a hub for the Pokesona Plot.
 +
 
 +
However, it eventually starts to become apparent -read, "literally right before the final stretch of the Plot"- that the entity is much stronger that the Legendary originally thought so the Group is forced to fight the Big Bad of the Pokesona Plot without the full J-Team to back them up.
 +
 
 +
 
 +
Pokesona Plot Flow:
 +
 
 +
* Pokesona Plot gets kicked off IRP
 +
* Some of the J-Team is asked to help the Legendary fix a minor problem
 +
* The each of the Group will be assigned a Starter Pokesona so they don't go into the UC unprepared.
 +
** Except for Mendel, whose Persona will be unlocked form the beginning as he will act as a Mission Control while in the UC.
 +
* Our PCs then get thrown into the Collective Unconsciousness
 +
* Our PCs spend the rest of this Portion going through Dungeons and facing Shadows Selves and claiming their Personas and Pokesonas
 +
** The Velvet Room will be accessible between boss fights to allow the group to exit the UC and return to the normal world.
 +
* Next up our PCs undertake shorter, but harder to cross hurdles that Prompt their Persona's and Pokesonas' evolution.
 +
* The group will fight and defeat the Big Bad's agents (although no one knows that at the moment).
 +
* End Game starts which the Fog starts to enter the Real World in a very localized area.
 +
* Reveals and Exposition happen to reveal the true Big Bag - Izanami
 +
* Challenge Izanami and win an Epic Boss Battle.
 +
* Our PCs beat down the BigBad to easily handled levels by [The Legendary that sent them on the journey] who shows up in time to slap the BigBad back into storage for another few thousand years and sets an alarm reminder to check on them every couple of centuries.
 +
* (Possible) Participation prizes MIGHT be given out be for our PCs as they are sent home
 +
* The End - what more do you want?
  
 
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Revision as of 19:49, 3 October 2015

This is a development tracking page for the Pokesona Arc proposal.

Arc Design

(Is it intended to be a full arc? Side arc? What, and how, will run parallel to it?)

Arc Brief

A Legendary - most likely one of the Lake Trio - asks a group of J-Team members to help deal with what seems to be a minor problem - an entity that it locked away in the Collective Unconsciousness (the CU from now on) a VERY long time ago has broken out of its "cage". Fortunately, the entity is weak after breaking out, so there is no reason to get the Whole J-Team involved in the problem. The Legendary also has a secondary reason behind choosing to send the J-Team on this mission: "Personal issues left unaddressed in a large World-saving group like the J-Team tend to lead to problems down the line". So this quest that they give the group is also a way of minimizing problems that can affect the J-Team's effectiveness during times of crisis.

But the group will need help because battles can't be fought through conventional means in the CU. So the Legendary helps the group get to the Velvet Room, and get aide from the Room's inhabitants. To properly fight the entity properly in the CU, the group must use Personas and Pokesonas. The occupants of the Velvet Room agree to aide the group and give each member of the group a "Contractor Key" that will allow the holder to use the signature Portal Doors of the Velvet Room to travel in between the Physical Realm and the CU. Hence the Velvet Room will act a hub for the Pokesona Plot.

However, it eventually starts to become apparent -read, "literally right before the final stretch of the Plot"- that the entity is much stronger that the Legendary originally thought so the Group is forced to fight the Big Bad of the Pokesona Plot without the full J-Team to back them up.


Pokesona Plot Flow:

  • Pokesona Plot gets kicked off IRP
  • Some of the J-Team is asked to help the Legendary fix a minor problem
  • The each of the Group will be assigned a Starter Pokesona so they don't go into the UC unprepared.
    • Except for Mendel, whose Persona will be unlocked form the beginning as he will act as a Mission Control while in the UC.
  • Our PCs then get thrown into the Collective Unconsciousness
  • Our PCs spend the rest of this Portion going through Dungeons and facing Shadows Selves and claiming their Personas and Pokesonas
    • The Velvet Room will be accessible between boss fights to allow the group to exit the UC and return to the normal world.
  • Next up our PCs undertake shorter, but harder to cross hurdles that Prompt their Persona's and Pokesonas' evolution.
  • The group will fight and defeat the Big Bad's agents (although no one knows that at the moment).
  • End Game starts which the Fog starts to enter the Real World in a very localized area.
  • Reveals and Exposition happen to reveal the true Big Bag - Izanami
  • Challenge Izanami and win an Epic Boss Battle.
  • Our PCs beat down the BigBad to easily handled levels by [The Legendary that sent them on the journey] who shows up in time to slap the BigBad back into storage for another few thousand years and sets an alarm reminder to check on them every couple of centuries.
  • (Possible) Participation prizes MIGHT be given out be for our PCs as they are sent home
  • The End - what more do you want?

Known Operational Details

Details from here are much more technical and are subjected to change. None of this should be taken as an official decision unless it is stated as such in the Discussion Thread!

Kinds of stuff that can be added:

  • Arc-specific rules
  • Battle rules (different engine, etc, and how does it interact with the RP)
  • Requirements for players (availability, NPCs, etc)
  • Planned (scrpited) battles or events
  • Expected timeframe to run the arc

More

  • Minor details of progress, or other stuff that could be discussed such as questions about specific rules or events, could be documented here, such as links to chatroom logs of relevant conversationa, etc.
  • There's also the Talk page for the article, in case anything more hard-coded needs to be discussed.