Difference between revisions of "Contests"
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*The Battle Round will be like the anime with the "points gauge" that empties as a player's mon are shown up by their opponents, and fills as they show up their opponents, perform a particularly good looking move, or being stylish in general. | *The Battle Round will be like the anime with the "points gauge" that empties as a player's mon are shown up by their opponents, and fills as they show up their opponents, perform a particularly good looking move, or being stylish in general. | ||
− | *One can claim victory in one of two was in the battle round. | + | *One can claim victory in one of two was in the battle round. The First (and most common) being through KOing an opponent's mon. The second is by emptying an opponent's point gauge. |
+ | **There are several ways to empty/ fill a points gauge: | ||
+ | *** Dodging/ Nullifying attacks. The more showy and how successful the attempt is the more points are deducted/ added. | ||
+ | *** Using showy moves. If a mon uses showy mon to damage an opponent, they might get points added. | ||
+ | *** Cause your opponent to mess up. Depending on the method and success points will awarded and deducted accordingly. | ||
**Since the point gauge was rarely used to decide a winner, the gauge shouldn't present of much of an issue RP mechanics-wise, but don't forget that one can lose if their mon perform poorly enough. | **Since the point gauge was rarely used to decide a winner, the gauge shouldn't present of much of an issue RP mechanics-wise, but don't forget that one can lose if their mon perform poorly enough. | ||
+ | |||
* Also note that the battle round can be done in Single, Double, or Triple battle format. The format should be decided before hand as every battle in the battle round will have to use the same format. | * Also note that the battle round can be done in Single, Double, or Triple battle format. The format should be decided before hand as every battle in the battle round will have to use the same format. | ||
[[Category:Worldbuilding]] | [[Category:Worldbuilding]] |
Revision as of 19:11, 8 March 2014
Contests, or properly known as Pokemon Contests, are competitions that are found in Kanto, Johto, Hoenn, Sinnoh, and Kalos where trainers and their Pokemon partners - trainers specializing in contests are commonly called "Coordinators" - have the Pokemon demonstrate their innate qualities to an audience and a panel of judges. The winner of a contest will usually receive a ribbon - although a person can not win the same ribbon twice.
Contests
Here is a overview on how contests work in the RP. Please note that this list is subject to change and interpretation.
- Contests have to portions; the Appeals Round and the Battle Round. Only 8 to 16 coordinators may move on to the Battle Round. Winner of the battle round is declared the winner and receives the Ribbon.
- Contests will be done mostly in the style of the anime with a few elements from the games or the main RP added in.
Appeals Round
- The appeals round will be done like they are in the anime, but have to demonstrate at least one of the Five Contest Categories from the games.
- An appeal can demonstrate multiple categories to allow for easier appeals, but the judging becomes more stringent.
- A mon can use up to four moves in their move pool to perform an appeal. It is recommended to have the mon's trainer/ coordinator state which moves the mon will use before the appeal starts.
- Props and music can be used for appeals. All props and music have to be provided by the trainer/ coordinator. Props should be smallish and/or easily moved.
- Any form of outside interference means immediate disqualification.
- Mon on stage can not have contact with audience or judges in any form or fashion.
- A single volunteer can be used for an appeal, the appealing mon can not inflict any harm whatsoever to the volunteer. The volunteer can not be a plant. If the volunteer is discovered to be a plant or is harmed in the appeal process will result in an immediate disqualification and/or revoking of a ribbon.
Battle Round
- The Battle Round will be like the anime with the "points gauge" that empties as a player's mon are shown up by their opponents, and fills as they show up their opponents, perform a particularly good looking move, or being stylish in general.
- One can claim victory in one of two was in the battle round. The First (and most common) being through KOing an opponent's mon. The second is by emptying an opponent's point gauge.
- There are several ways to empty/ fill a points gauge:
- Dodging/ Nullifying attacks. The more showy and how successful the attempt is the more points are deducted/ added.
- Using showy moves. If a mon uses showy mon to damage an opponent, they might get points added.
- Cause your opponent to mess up. Depending on the method and success points will awarded and deducted accordingly.
- Since the point gauge was rarely used to decide a winner, the gauge shouldn't present of much of an issue RP mechanics-wise, but don't forget that one can lose if their mon perform poorly enough.
- There are several ways to empty/ fill a points gauge:
- Also note that the battle round can be done in Single, Double, or Triple battle format. The format should be decided before hand as every battle in the battle round will have to use the same format.