Difference between revisions of "Special Move Mechanics"

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* [[Shahinne]]'s Peck: Functions as a multi-hit move.
 
* [[Shahinne]]'s Peck: Functions as a multi-hit move.
 
* [[Hatbox]]'s Chatter: Functions as him narrating his badfics.
 
* [[Hatbox]]'s Chatter: Functions as him narrating his badfics.
* Attract: Functions as a suggestive technique with varying degrees of effectiveness, some highly broken. Can work on the physical gender as well as sexual orientation. Known possible defenses include being genderless and having a strong, intimate romantic relationship.  
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* Attract: Functions as a suggestive technique with varying degrees of effectiveness, some highly broken. Can work on physical gender as well as sexual orientation. Known possible defenses include being genderless and having a strong, intimate romantic relationship.  
 
* Imprison: The in-game mechanic scales brokenly due to the lack of restriction in the moves a Pokémon can have from its moveset at any given time. Instead the RP interpretation of the attack features, at least, a timer for the effect.
 
* Imprison: The in-game mechanic scales brokenly due to the lack of restriction in the moves a Pokémon can have from its moveset at any given time. Instead the RP interpretation of the attack features, at least, a timer for the effect.
 
* Heart Swap: Unlike in most official media, the body switching effect does not wear off over time, and must be manually reversed by a Manaphy. (Special case due to the Manaphy being just hatched.)
 
* Heart Swap: Unlike in most official media, the body switching effect does not wear off over time, and must be manually reversed by a Manaphy. (Special case due to the Manaphy being just hatched.)
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* Hit Yourself: a custom TM provided by Tangent. The move does exactly that - its mechanics under Confusion are different though and in those cases you hit the opponent.
 
* Hit Yourself: a custom TM provided by Tangent. The move does exactly that - its mechanics under Confusion are different though and in those cases you hit the opponent.
 
* Pursuit: Is able to follow Teleporting Pokemon, bypassing Teleport Spam.
 
* Pursuit: Is able to follow Teleporting Pokemon, bypassing Teleport Spam.
* Protect: Can be chained with an attack. (i.e. Using Protect to block before retaliating with Night Slash, Solarbeam, etc.)
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* Protect: Can be chained with an attack. (i.e. Using Protect to block before retaliating with Night Slash, Energy Ball, etc.)
  
 
[[Category:Worldbuilding]]
 
[[Category:Worldbuilding]]

Revision as of 18:11, 2 December 2012

These moves work differently than how they are portrayed in the Pokémon manga, TCG, anime, and games. Some may be original moves.

  • Bubble Shield
  • Hydro Crunch
  • Heat Shield
  • Shahinne's Peck: Functions as a multi-hit move.
  • Hatbox's Chatter: Functions as him narrating his badfics.
  • Attract: Functions as a suggestive technique with varying degrees of effectiveness, some highly broken. Can work on physical gender as well as sexual orientation. Known possible defenses include being genderless and having a strong, intimate romantic relationship.
  • Imprison: The in-game mechanic scales brokenly due to the lack of restriction in the moves a Pokémon can have from its moveset at any given time. Instead the RP interpretation of the attack features, at least, a timer for the effect.
  • Heart Swap: Unlike in most official media, the body switching effect does not wear off over time, and must be manually reversed by a Manaphy. (Special case due to the Manaphy being just hatched.)
  • Cloak: A Normal-Type variant of Shadow Force created by the Smeargle Mafia. Adapted by Tagg for usage by PEFE.
  • WAAPT!Safeguard.
  • Meteor Rage: A combination attack using Draco Meteor and Outrage to create a “sphere of destruction” effect around the rampaging Pokémon.
  • Call for Family / Partner: a move that involves calling in an ally of one’s family or species for assistance; from the TCG. Learnable by the Nidoran, Cubone, Eevee, Murkrow, Dunsparce, Stantler, Glameow and Chatot lines (listing probably incomplete). When used for silliness has above-regionwide reach.
  • Hit Yourself: a custom TM provided by Tangent. The move does exactly that - its mechanics under Confusion are different though and in those cases you hit the opponent.
  • Pursuit: Is able to follow Teleporting Pokemon, bypassing Teleport Spam.
  • Protect: Can be chained with an attack. (i.e. Using Protect to block before retaliating with Night Slash, Energy Ball, etc.)